top of page

Compound Infiltration

This was a test brief provided by Rebellion for educational purposes!

Duration: 5 Weeks

Programs Used: UE5, Photoshop

Skills Enhanced: Blueprint Implementation, Open world Level Design   

Overview

Karl arrives to a German Military base, undercover, in hopes to disrupt operations at the German Army's main supply chain. This island helps deliver weapons and equipment to the German military. The players main objective is to assassinate Issac Steiner then escape on one of the trains that filter through to the station. There are multiple optional objectives that the player can tackle as they traverse through the island.

Level Design

SniperElite_TopDownDesign.jpg

The player will be greeted with a vast island that contains multiple optional objectives. The end goal for the user is to assassinate the target who is driving around the island, then escape by climbing onto a train at the station. The escape strategy forces the player to traverse through these optional objective zones so that they might be inclined to tackle them. Each objective can be approached or completed in the players desired way, for example, at Game Beat 3, the player could either throw a bomb and detonate it to destroy the checkpoint, or attach a bomb onto a moving truck passing through the checkpoint to remain in stealth.

Screenshots

03-Radio Tower.PNG

Radio Tower

04-Train Station.PNG

Train Station

02-Oil Rig Area.PNG

Oil Rig

05-Weapons Station.PNG

Weapons Cache

  • Twitter
  • alt.text.label.LinkedIn
  • itchio-logo-textless-black

©2023 Miles Carr

bottom of page