Checkpoint Alpha

Duration: 6 Months
Programs Used: UE5, Photoshop
Skills Enhanced: Level Streaming, Optimization
Overview
Checkpoint Alpha takes place in a post war setting. The world above is unknown since the outbreak, and all that remains have taken shelter under the earth. A dark and mysterious corporation have taken over the underground, leaving it's civilians to work and rot for the rest of their lives.
You are called upon inspection duty, inspecting the identity of criminals as they pass from one sector to another. It is your job to inspect information and make sure that only those with correct details are allowed to pass. Those who do not wish to follow the rules face fatal punishments.
The Level Design for Checkpoint Alpha is purposely linear with the player having no real sway in their navigation. This is done on purpose as part of the story telling. Given that the player is trapped in an underground prison, there is little to no moving involved for the prisoners so they do not escape. However, should the player wish to explore these tight linear spaces, they can talk with various NPCs that explain more about the horrors that are within this prison. The level design has been build around telling a story and showing off the environment to the best of its ability.
Screenshots

Gate to Checkpoint Alpha

Bridge to Checkpoint Alpha

Players Prison Cell

Processing Room

Interrogation Room
