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Asking people for their age was very important as I needed to know what kind of aged audience I was targeting. I had in mind for people 18 and over to be playing my game as it will contain discomforting interaction scenes and the plot is about a unsolved murder. As we can see from the results, although 16 - 20 could mean any age in between, we can only assume and hope they are 18 and over. I maybe should have made the results 18 - 20 instead of 16 - 20.

Realism could mean anything, which is why I asked people what it means to them. I was hoping to get results for either Life and Death and Loved Ones. I was half a success and got plenty of results for Life and Death. These results will help shape my game around the theme of Realism as the game is my own take on the theme. Using these results, I can form ideas and have different ways of representing Realism.

The custom "Other" result!

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This question helped me get an idea on how knowledgeable people are on game engines. If they know the game engines, they know how I will be making my game and how complex it can be. Luckily for me, plenty of people know about game engines and half of people answering even knew about "Source", the really old outdated engine.

Its good to see people still having interest in adventure, story and RPG. Story and adventure is the kind of game I am making so the fact that people are familiar with it and they have played it before, gives me a great confidence boost towards my game, trying to make it as story related as possible.

Before asking people if they have heard of any first person games, I needed to see what genre of first person games people have played. It was obvious to ask if they have played shooters as that is big on the market at the moment, but I was aiming to see if it was justified making a story adventure game based on how many people have heard of the genre or have even played a game related to this genre in some way. I should have really had a horror option as my game hopes to have some links to this but seeing that people play story adventure is enough for me to make the game with confidence.

Linking this back to question 4, it is all well knowing people have played and heard of the genre before so it is not alien and its nothing new. I believe that there is a market out there still to this day and as we can clearly see from question 5's results, people have heard of and maybe have played these games before.

I asked this question because If I want to know about the current market of walking simulator games and if they are popular, its worth conducting a survey to see how many people have at least heard of the game. This question would justify if it is worth making a walking simulator based on how many people actually know about them.

This question that I have asked sets the bar and the expectations from the audience that I asked. I wanted to know how I could motivate players to play my game until the end. The results I received were all based about an engaging story line. Everyone who answered this question expects to see an engaging story with interesting characters and a gripping quest for the player to go on.

It is important to have players experience my game start to finish, understanding the story and the "characters". I needed to ask what grips people into a game from start to finish. This would then help me take a step back and think about the game I am making and if I really should be focusing on the story all the way through. 

It turns out, that the current, story related games, are somewhat acceptable to today's standards by 50% of people who answered. This means that there are some high expectations to make a gripping story line in a simple map. Hopefully I will reach these expectations with my interesting story.

I asked this question because my game is story and adventure based.I everyone was dissatisfied with the current release of story games today, then that would be an issue as no-one would consider trying out the game with zero patience to play. If everyone was satisfied however, that means people would give it a chance and they would have a justified reason to give it a go hopefully until the end.

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Very similar to question 7 in the sense that I asked people about how satisfied they are about current releases based on story, I am now asking them if they think there is a market. 7/8 people think there is a likely market for story driven games as 1 person thinks otherwise. Its nice to see that 7 people think story games can still release to this day even with the high demand for Battle Royale games.This means that my game can still appeal to an audience as there is still a potential market.

This question helped me analyse a potential market for a game like mine. With the current release of Red Dead Redemption 2, I feel like Rockstar have brought back the story genre in a powerful way. This means games like mine could have a chance to get out there with people interesting to try out more story related games. The genre was always there but it just needed a studio like Rockstar to enhance it and make it relevant like God of War did.

This gives me a justified reason to add the secret little spaces like the cave and the murder zone. 6 people are likely to venture off somewhere and steer off course from the story. That means they are likely to bump into a hidden area that the player has to purposely try and find. The other two people who each voted for option 2 and option 3 have similar interests but instead are Easter egg hunting which means they want to find something that might not even be related to the story but just a hidden gem.

As stated, I wanted to give myself a justified reason to add secret areas to the map. If no-one had interest in exploring or adventuring, they would never find a secret area or something that is meant to be apart of the story, so it would be a waste of time and resources to add something that means nothing and would never be found.

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More people have interest in a complex, engaging story, than a story that just gets straight to the point. This means that people who will be playing my game will have focus and concentration on the story which makes it an important element to the game.

This was the last, and most important question in relation to the story I want to add. If everyone, other than the 1 person, would have wanted a simple story, I would have to rethink my efforts into a different game mechanic or try to change the game slightly to fit with everyone's standards, but the fact that everyone wants a nice, walk through, complex story is relieving as I had plenty of story related ideas in mind for when it comes to making the game

Having this information from my questionnaire helps me focus on a target audience from the specific age choices on the questionnaire. I can also see what people want/expect a game to be. Having the audience tell me what a game should be in today's market is a great bit of information to have. I can use this information and take their answers and tips and inspiration for my self when production begins.

Meaningful Explanation

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