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Miles carr
- FMP -

Miles carr - final major project


vISUAL IDEA
Moodboards
Axe and tree stump to show the murder scene and weapon


Door leading to a secret hut or area potentially
Secret key for hidden door
Water fall and river to give the area a more natural feeling
Grassy hills and rocky mountains for the skybox
Notes and images left by the killer and potential victim
Chalk mark of the body to give the player a clear understanding of how the murder happened
Ledge area to finish game
Nature covering the mountains
Creepy, large forest to make the player seem smaller than the real world

Bridges to represent previous, active human life in the area
Mind map of the idea
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This visual planning helped me figure out what it is I need to port into my game. In my visual planning, I created Mood boards which link towards my settings, objects and story. I placed images that best resemble all of these elements. It should help me come up with any extra ideas towards my game.
I created a Mind Map with different sections. I made reference to all the different locations and ideas I had in mind. All of these ideas might not be used, but it will help me form a base platform for my idea so I have a visual representation of what my game should look like when it is finished. Having these visual pictures has helped me create more unique ideas to my project.
Meaningful Explanation
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