
Miles carr
- FMP -

Miles carr - final major project


Project proposal

Budget
Ideas Analysis
Idea 1 - The Elements
S
I have come up with a solid, singular Idea for this theme. The levels are essentially themed rooms, so this will be easy to create and less time consuming than my other ideas. I have mind-mapped this theme and come up with some solid endings to choose from that should be easy to re-create in the engine.
W
I might not be able to find the appropriate assets for this project such as the fire, ice, effective smoke and the detailed materials.
I am worried about the ice stage as I'm not too sure how I would go about creating the blueprint for the ice, making the player ski around the room and making the movement fluid.
O
This gives me an opportunity to learn the blueprints and learn how to make these different effects that may or may not work with the ice room. Maybe I can make my game more fluid by learning and using these blueprints.
These blueprints can help me move onto coding as blueprints is essentially a dumb down version of coding.
T
Unreal is known to crash plenty of times, especially with me. i may run into loss of work, crashes, computer freezes, failure to save my project at all, rendering issues, or FPS drop depending how many assets I have in my project.
Idea 2 - Fantasy
S
It is outdoors which I am very good at planning. I know how to make landscapes very effective and hopefully with the correct assets at hand I can make my landscape look more real. This idea has a purpose other than it being a walking simulator, you have to collect gems which gives the player something to do with the freedom of walking in the environment
S
It is outdoors which I am very good at planning. I know how to make landscapes very effective and hopefully with the correct assets at hand I can make my landscape look more real. This idea has a purpose other than it being a walking simulator, you have to collect gems which gives the player something to do with the freedom of walking in the environment
W
I might struggle to find the appropriate assets online when making this in Unreal Engine 4. Because of this being based on fantasy, I might struggle to find and code in the goblins. I wanted the goblins to walk around the area, guarding the gems, but due to my lack of knowledge on coding, this may consume most of my production time.
O
If I plan my time effectively, I may be able to make a simple script for the walking goblin. This at-least gives me more knowledge on using blueprints. I have a book called "Unreal Engine Blueprints" which should help me make the blueprints I need. Not all assets are free on the UE4 marketplace, however, there are websites online, which I can take as an opportunity to get some detailed static meshes.
T
I might run out of time trying to code the AI movements which is time I can't lose especially in FMP. I might run into bugs and issues with the blueprints I have made which could break my game enough for it to not work anymore. And then, I have to worry about crashes.
Idea 3 - Real sm
S
This is My main idea which I am leaning more towards for my Project. I have plenty of ideas to add and I have the skills to do so. i know how to make effective environments learnt from my Unreal Project. I know how to use the software and navigate the UI. I am very good at making and adding materials as well as handling crashes and finding the source of crashes when adding in meshes.
S
This is My main idea which I am leaning more towards for my Project. I have plenty of ideas to add and I have the skills to do so. i know how to make effective environments learnt from my Unreal Project. I know how to use the software and navigate the UI. I am very good at making and adding materials as well as handling crashes and finding the source of crashes when adding in meshes.
W
The file size could be way to big and slow down the process of me trying to add it to my USB so I can take it home and work from there as well as work in college. Not much coding needs to be done other than the collectibles so it may take me a while to find out how to add a score system. I also need to learn a bit of animation which may take some time as the player bumps into story objects along the way.
O
I can learn how to add a easy HUD and UI from the score system that I will make. I can also learn more about adding and triggering animations. I have worked with some animations before this might give me an advantage and idea on how to make it work.
T
The file size might be way to big due to the assets that I need to add from the UE4 store. I also might run into severe FPS cuts due to all the assets I imagine need to be added whilst doing this project. I need to assure I have enough space on the Mac, my home PC and my USB before carrying out the task of creating this game.
Self Refelction
S
I have done plenty of Unreal Engine 4 work these past few months and even year. I have been experimenting with this software a lot to build up to FMP. This means I could be at an advantage as I know how to navigate the software, change block size, add materials, add meshes and render my world. I also know how to make an effective journal to document my work along the way. I always make sure to give evidence to my work as I'm going.
W
I might run into issues whilst using the software in regards to making blueprints, coding and managing crashes. This may cause me time and give me more work to do if I have to bounce over these hurdles. As I have experienced previously, crashing can be severe at times and could cause me issues for my work.
O
If I am coding or working with blueprints, this could benefit me for my future HNC course. This means that I am more prepared to make my games in Unreal Engine with some more assets and code involved. This also gives me an opportunity to get better at planning and working at a schedule. I will also get better at planning my maps and making effective maps on UE4.
T
I might hit a block along the way and lose all ideas of what I'm meant to be doing if I'm under pressure with time and coding. But this links with my opportunities as I have to learn to manage my time and maybe do the coding first to avoid this threat. The system or software could crash and cause me serious issues so I have to try and save regularly to avoid this issue of serious data loss.